Design

Product Designer, New York

We draw a lot, and we write a lot. We prototype with paper and Sharpies, Javascript, After Effects, and Keynote. We visit our users, listen, investigate, learn, and ideate. We rigorously share and promote our ideas, and constantly incorporate feedback and critique.

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A world-changing company

Palantir is a place where designers spend their days working on problems that matter. In our short history, we've empowered scientists monitoring the environment, prevented the spread of disease, taken down human trafficking networks, helped homeowners avoid foreclosure, prevented fraud in Medicare, and helped governments save billions.

Sound exciting? We think so.

The Product Design team

We design the futuristic and visionary software from science fiction cinema — except ours is real, and is used to solve the world's most complex information problems. Our team's work has a profound impact across the company: we work on every feature and every interface that users touch — for desktop, mobile, and web. The design team is highly valued in the company for our vision, our ability to learn and adapt, and our creativity and inventiveness.

The product designer

We are generalists that span many design disciplines: user research, information architecture, prototyping, ideation, interaction design, and sometimes visual design. Our artifacts come in many different forms and fidelities. We draw a lot, and we write a lot. We prototype with paper and Sharpies, Javascript, After Effects, and Keynote. We visit our users, listen, investigate, learn, and ideate. We rigorously share and promote our ideas, and constantly incorporate feedback and critique.

Sometimes we’re out in front, exploring brand-new problem spaces, figuring out what to build. And sometimes we’re deep in the details of micro-interactions, figuring out how to build it. We lead feature teams in design exercises ranging from day-long design studios to week-long design sprints.

A great Product Designer knows that form informs function and usability — that the surface layer doesn't exist in a vacuum — and that means the partnership with the Visual Designer is a two-way conversation. We believe it is often important to have an owner for each of these facets. Dedicated roles help us ensure that we can meet the high bar of quality we’ve set for ourselves. Product Designers own the user experience of our products along with Visual Designers, User Researchers, and Product Engineers. Together, we refine and evolve the quality of all Palantir software. Please note: this is not an industrial design role.

What we value

 

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