Our People /

An engineering culture

Engineers solve problems; you don't have to be a computer scientist or have any particular degree to be an engineer. Engineers seek to build things, they believe that ideas should be evaluated on their merits, and they speak up when something isn’t right. We come together as a team to solve the world’s hardest data problems — we are all engineers.

MEET US

  • x

    Nick

    Designer Palo Alto

    “Palantir is the catalyst for the designer I am today. Each project has its own challenges and I try to make each of them as unique as possible. I'm excited about what we can design as the company continues to evolve and grow.”

  • x

    Amanda

    Legal Ninja Palo Alto

    “I knew I would fit in when three of the lawyers that interviewed me were wearing flip flops. I love that I'm a part of such a can-do group. It’s about so much more than saying “yes” or “no.” We help enable things. We want to make the business be more flexible.”

  • x

    Johnny

    Support Engineer Palo Alto

    “My schedule at Palantir can be very flexible – I can take breaks throughout the day to work out or make music. It's key to keeping my productivity and quality of life high.”

  • x

    Sar

    Admin Ops Palo Alto

    “It doesn't faze me anymore when I'm placing an order for nerf guns. But when engineers share anecdotes from clients saying that we’re helping save lives, that’s when I think, it’s amazing what we’re doing and I’m so grateful to be a part of it.”

  • x

    Huey

    Front End Dev Palo Alto

    “We build our products so that we can iterate quickly on them. Six years ago, we never could have imagined the product would be used in the ways it is being used today. We're going to keep on finding new, huge problems to solve.”

  • x

    Michael

    Director Palo Alto

    “Part of the engineering mindset is that we question everything - we have honest, fact-based debates about what we're doing. We make decisions based on what rationally makes sense. When you're building a business on people, it's a really interesting principle to have at our core.”

  • x

    Janet

    Simulation Engineer Palo Alto

    “I’m always looking for ways to make things better and more efficient for me and my team. I love how everybody at Palantir is empowered to come up with innovative solutions to the things they’re passionate about solving as well.”

  • x

    Khan

    Dev Palo Alto

    “I never have to work to find work. There are always interesting problems to solve.”

  • x

    Joshua

    Product Designer Palo Alto

    “Our designers are tenacious: it's a challenge to try and make the complexity of what Palantir can do seem easy to people. The interfaces that we create affect decisions on the global stage. We've made a lot of progress, and there is lots more to do. ”



Want to spend more time with us?
Find us on Facebook, join the conversation on Quora or follow us on .

A different kind of company

A company founded and built by engineers is a company that obsessively builds works of measurable substance. We’re not working on a better advertising play or whatever. We build software from scratch that the world needs to solve its most difficult data problems.
We ship software that helps people change the world for the better.

We seek out problems at places that matter, and solve them like a ‘traditional’ software company—by shipping software that works. We don’t mine data. We don’t collect data. We don’t build one-off solutions. We craft technologies that solve entire classes of problems— some of which we haven’t even encountered yet.

We’ve built some neat stuff. We’re nowhere near done.

Our work to date is a fraction of the technology we have imagined. The process of transforming data problems into human-driven solutions is just that: a process, not a task to be completed. As the technology grows and evolves, so do the people and our company.

  1. The engineer as artist

    Small teams,
    unlimited imagination

    It's been said that “there are no leashes at Palantir,” and it's true. We work on flat, decentralized teams with decision-making authority, and our people have the freedom to creatively approach, own and solve problems. We've intentionally chosen this path over a traditional hierarchy, and it works much more often than not.

    At Palantir, engineers get to really spread their wings and act as architects, hackers, and artists. It's a fulfilling way to work—and to live.

The best idea wins

"There are no prima
donnas in engineering."

Freeman Dyson

If you have a great idea and the will to see it through, you can effect great change. Nothing is off limits—we’re constantly looking for improvements in our products, our process and in our people. All voices are equal here—we hire people to have an opinion and be creative. We’re intolerant of politicking, ego, and power brokers. If your idea makes the most sense, that’s what we’re doing, regardless of the seniority or role of the person presenting the idea.

Nothing is permanent

"Successful software
always gets changed."

Frederick P. Brooks

Sometimes opportunities are here today and gone tomorrow. Sometimes a breakthrough on an intractable problem invalidates our previous efforts. And yes, sometimes we make mistakes.

Inventing the future requires detaching yourself from the past. While we ship a couple of polished product families, we’re just getting started when it comes to building the full ecosystem of technology we’ve imagined.

We iterate obsessively on everything we do, always collecting new information about the right way to solve a problem. Existing components and processes are supplanted by new, better solutions as they become apparent. For those who built the thing being discarded, this is a cause for celebration not sadness. Replacement is viewed as success: we have now reached the next plateau of functionality and design and iteration begins anew. Lather. Rinse. Repeat.

Keep focused on
the mission

"The hardest single part of
building a software system is deciding precisely what to build."

Frederick P. Brooks, The Mythical Man Month

We view software as a means of effecting change in the world, not as an end unto itself. Our mission is to help our users, the people doing the hard work on complex, real-world problems. We do this by writing software that enables effective data analysis against complicated, data-driven problems.

Our work is incredibly complex, touching on computer science, data science, software engineering, public policy, good governance, large-scale distributed systems, user behavior, efficient use of resources... to name a few. It would be easy to get hyper-focused on some small aspect of this large universe and spend way too much time and resources on perfecting something that’s good enough already.

By always staying focused on the problems our users are trying to solve, we clarify our own thinking about the right way forward.

Read more about our mission focus.